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- #Freedom planet torque ammo spawn update
- #Freedom planet torque ammo spawn manual
- #Freedom planet torque ammo spawn code
#Freedom planet torque ammo spawn manual
Manual is the usual means of setting up a propulsion block to be strafe/forward/yaw/pitch. What you are seeing in the above screenshot has been added to all propulsion methods, auto-balancing and manual. While we are discussing propulsion, we do have a few new changes. However, if you still want more customisation, you can always use the decoration system with Ctrl X on one of the blade segments and create something from multiple parts. Adding nodes along the blade gives you more points to adjust the blade thickness, rotation, width and shaping. What that means is that the preset removed 3 nodes along the blade, unchecked one of the blades in the bottom section of the list and setting +/- 35 degrees to the side blades. This propeller was created using a linear node setup. The second screenshot above shows current nodes and where they are on the blade 0%, 25%, 75%, and 100% you can also insert nodes and set how far down the blade you want the node to be. To give a general overview of this UI, the top screenshot is where you set the general shape, blade orientation, size of the blade and material type. You can remove blades and rotate any blade around the hub if you wanted to go for a 3 blade Y shape setup, yet keep the functionality of all 4 blades! The sliders are purely aesthetic only and will not change the performance of the custom propellers.Īs you can see from the screenshot below, this is the default look until you start adjusting the overall shape via the sliders and also material type from the texture dropdown list.Īfter spending a little time getting used to the controls you can create something that may fit the style of your craft more. We have created a very in-depth system for customising the look of the custom propellers and we also suggest updating your builds to the new custom propellers, as power usage and thrust have been tweaked. One of the first big changes is custom propellers. Makes slow vehicles, cannons and IR/radar/sonar missiles more useful in general. Faster, and especially more evasive vehicles have a harder time shooting down projectiles, and at long distances their weapon efficiency is noticeably reduced. The changes mean stable vehicles and fortresses gain a slight boost against projectile weapons.
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All direct fire weapons gain 0.004 inaccuracy for each 1% stability below 100%.Varies between 20-110%, for 0-100% stability Munition warner range is now a function of stability, instead of rotation rate.Added a slider to the target prioritisation AI card, from -1000 to +1000 value for each 1% stability.Possible range is 0-100%, it's based on the movement of the main construct in the last 3 seconds The new stability mechanic adds a benefit for having a stable platform. It makes cannons unreliable, ships relatively weak and kiting disproportionately strong.
#Freedom planet torque ammo spawn code
Positive/Negative force axis code has changed for custom rudders so if you made anything in alpha using them you should check their yaw/roll/pitch inputs.Īcceleration and evasion being very cheap, and having basically no downside is a very old FtD problem.
#Freedom planet torque ammo spawn update
Another sweet update being propelled to you epic people! Numerous changes, tweaks, bug fixes and new features!īefore we get into the changes we need to point something out for you good peeps that have been running the Alpha test.